Outlive the clock. Wind it back, keep your ground.
Survive the clock30.0s left
Hearts
Level10 / 24 xp
Quiet24 xp to level 20 rewinds0 killed
Time Warper
An endless field, no walls to back into, and three bosses on a timetable: Splinter, then Fracture, then Terminus. Between them the swarm thickens — drifters, then chasers, spitters, darts, brutes and wardens, each wave tougher than the last. Pick how you want to meet them.
Your gun follows the mouse and fires on its own; a short shot hits harder than a long one, so close range is where the damage is. Upgrades add lasers, bomblets, ring volleys, medic rounds that drop healing on the ground for you to walk into — and Echo, which leaves a copy of you replaying the seconds you just rewound.
Press E and time stops. Scroll backwards as far as you like — the swarm, the bullets and the damage you dealt all unwind with it, but you stay standing exactly where you are. Rewinding is unlimited but not free: every fifth rewind costs you a heart, it never gives hearts back, and it puts seconds back on the clock you'll have to survive again. You start with three hearts, a hit costs one, and at zero the run starts over.
Kills are xp. Fill the bar, time holds, and you pick one of three upgrades — faster fire, split barrels, piercing rounds, field patches that heal you, plating that adds a heart. They're the one thing time can't take back: rewinding keeps every one. Wind the clock back with a fully built gun and the same seconds hit very differently.
W A S D — movemouse — aimE — rewind1 2 3 — pickP — pauseF — fullscreen
On a phone: drag the left half to move, the right half to aim — the buttons under the field handle rewinding and fullscreen. Landscape plus fullscreen gives you the most room.
Time holds — take one
Upgrade
The two you leave are gone. What you take survives every rewind.
Paused
The clock, the swarm and everything in the air is holding. Nothing moves until you come back.
Run over
What you were running
Settings
Music
SoundM
Screen shake
Controls
Difficulty
Difficulty sets the hearts you start with and how thick and tough the swarm gets. It takes hold on your next run.
Language
Start with
Style
Cool is neon glass — everything glows, trails and pulses. Balls is lit spheres with shadows on rough ground. Pixel art swaps in sprites: your figure turns with your feet while the gun swings onto your aim, and Rear guard adds a second gun behind you. Green crawlers, bombs, blasts and xp get sprites too.
Blocked0/5
Blocked upgrades never come up in a level-up pick. Tap one to unblock it.