Time Warper

Outlive the clock.
Wind it back, keep your ground.
Survive the clock 30.0s left
Hearts
Level 1 0 / 24 xp
Quiet 24 xp to level 2 0 rewinds 0 killed

Time Warper

An endless field, no walls to back into, and three bosses on a timetable: Splinter, then Fracture, then Terminus. Between them the swarm thickens — drifters, then chasers, spitters, darts, brutes and wardens, each wave tougher than the last. Pick how you want to meet them.

Your gun follows the mouse and fires on its own; a short shot hits harder than a long one, so close range is where the damage is. Upgrades add lasers, bomblets, ring volleys, medic rounds that drop healing on the ground for you to walk into — and Echo, which leaves a copy of you replaying the seconds you just rewound.

Press E and time stops. Scroll backwards as far as you like — the swarm, the bullets and the damage you dealt all unwind with it, but you stay standing exactly where you are. Rewinding is unlimited but not free: every fifth rewind costs you a heart, it never gives hearts back, and it puts seconds back on the clock you'll have to survive again. You start with three hearts, a hit costs one, and at zero the run starts over.

Kills are xp. Fill the bar, time holds, and you pick one of three upgrades — faster fire, split barrels, piercing rounds, field patches that heal you, plating that adds a heart. They're the one thing time can't take back: rewinding keeps every one. Wind the clock back with a fully built gun and the same seconds hit very differently.

W A S D — movemouse — aimE — rewind1 2 3 — pickP — pauseF — fullscreen

On a phone: drag the left half to move, the right half to aim — the buttons under the field handle rewinding and fullscreen. Landscape plus fullscreen gives you the most room.